IMPORTANT! If you want to receive a gamemaster’s badge, you MUST preregister with the Gaming Director (John Grigsby). He can be contacted through this link. There will be NO at-the-door gamemaster passes. To get a gamemaster’s badge (free entry), you must volunteer to run at least 12 hours of games throughout the weekend. No exceptions! We love our gamemasters and want to welcome them to CoastCon, but this is necessary for bookkeeping.

Please submit the number of games you wish to run, the times you propose to run, the number of slots you have available, names of the scenarios, the systems to be used, and a brief description of the scenarios. This should be enough information to put it in the schedule.

CoastCon Gaming is proud to have the following sponsors:

Electronic Gaming sponsored by 81 TRW, Keesler AFB, and High-Five Gaming!


GAMING SCHEDULE

FRIDAY

12 PM until… – DUNGEONS & DRAGONS 2024
📜 URGENT MISSIVE FROM THE DESK OF K. KRINGLE 📜
“To any capable adventurers, mercenaries, or heavily-armed vagabonds reading this: Please, I am begging you. The Workshop is in ruins. The reindeer are barricaded in the stables. Mrs. Claus has taken up a heavy crossbow. We need immediate extraction.”
WANTED: Five Tier-3 Adventurers (Level 12 Minimum) LOCATION: The North Pole Grand Plaza OBJECTIVE: Extreme Pest Control.
Heroes of the realm, I have been thoroughly outplayed.
For centuries, Krampus and I have had an understanding. I handle the Nice List, he handles the Naughty List. Usually, when he feels I’ve been slacking, he leaves a bundle of birch branches or a lump of coal on my desk. It’s a polite, professional rivalry.
But this year, he sent a gift. A massive, beautifully wrapped present left right in the center of the Grand Plaza. Like a fool, I assumed it was an olive branch. I pulled the ribbon.
It was not an olive branch. It was a Gargantuan Plant Titan.
He calls it Yulestrom, The Evergreen Blight, and it is currently holding the entire workshop hostage.
The Ideal Party Must Possess:
Compensation & Loot: If you can reduce this botanical nightmare to firewood and send a message to my horned colleague, you will receive:
Please hurry. It just threw an explosive bauble through the toy-train division.
Signed, Santa Claus (Currently hiding under a workbench)
6 slots. Bring your own 12th-14th level character.
GM: Ian Tate
 
12:30 PM to 3:30 PM – PATHFINDER 2E
“Lost on Spirit Road” – A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. Levels 1-4, repeatable.
GM: Golden Eagle Lodge
 
12:30 PM to 3:30 PM – STARFINDER 2E
“Collision’s Wake” – Emerging suddenly from deep space, a massive alien starship has crashed into the surface of the planet Akiton, in an isolated region known as the Sloughscar Hills. Although the starship was traveling at speeds that should have cracked the planet in half, Akiton endured, and the fallout was minimal. Within hours, salvagers and explorers the world over race to the wreck, determined to salvage what valuables and technology they can from the mysterious vessel.


Believing the starship has a connection to the mysterious First Ones, an advanced civilization from antiquity that the Starfinder Society believes aims to invade the Pact Worlds, the Starfinders hire the nearest team of mercenaries to enter and explore the wreck—you! Overcome dangerous creatures, malfunctioning technology, volatile magic, and opportunistic salvagers in your quest to be the first to explore the Wreck of the Returned! Level 3, repeatable.
GM: Golden Eagle Lodge

3 PM to 7 PM: CALL OF CTHULHU 7E
“Mirror Mirror” – Weary travelers find themselves pitted against a blizzard and the mythos! Pregens provided, 4-6 slots.
GM: Mark Keller
 
3 PM to 7 PM – VAMPIRE THE MASQUERADE
“The Bat Race” – The story will be about the Fledgling blood initiation into the Sabat and the gruesome games to decide their fate in this deadly Kindred City.
GM: Gavin Cuevas
 
3 PM to 8 PM – DAGGERHEART
“The Fight for BlackFist Keep” – BlackFist Keep stands on the brink, and only the Death Corps can save it from falling into darkness. We are the ones sent first, through the jungle, fire, and iron, to break the enemy’s grip and open the gates for victory. This mission is not about survival; it is about reclaiming BlackFist keep and ending the threat at its source. Enlist now, and be the reason the keep still stands when the dust settles.  Pregenerated characters provided or bring your own 1st-level character! 6 slots.
GM: SilverCross
 
4 PM to 8 PM – FINAL FANTASY XIV RPG
“A Crystal Caper” – Players take on the roles of adventurers hired to retrieve stolen goods, uncovering a larger conspiracy in Eorzea. It is designed for beginners and uses a simplified D&D 5th Edition ruleset.
GM: Kevin Jones


4:30 PM to 7:30 PM – PATHFINDER 2E
“Tarnbreaker’s Trail” – Venture-Captain Bjersig Torrsen has set out the call for a group of Pathfinders to compete in a race known as the Balgirdtrek. Taking place in the Land of the Linnorm Kings, this race is an annual event that includes participants from both the Varki and Ulfen people of the region. Bjersig hopes that by having the PCs participate, they might not only bolster the Society’s reputation in the Saga Lands, but also document this exciting event. Although the Society has the organizers’ official permission, some of the Ulfen competitors in particular see the Pathfinders’ participation as an intrusion on their time-honored pastime. The true challenge of this race is not monsters or villains, but the harsh nature of the grueling marathon itself. Levels 1-4, repeatable.
GM: Golden Eagle Lodge
 
4:30 PM to 7:30 PM – STARFINDER 2E
“Invasion’s Edge” – A few weeks ago, a massive alien starship emerged from deep space and crashed into the planet Akiton. Within hours, the starship’s automated defenses activated, unleashing dangerous monsters and magical effects into the region. This starship was soon dubbed the Wreck of the Returned.


Believing the Wreck of the Returned has a connection to the mysterious First Ones, an advanced civilization from antiquity, and is but the first step in a devastating invasion of the Pact Worlds, the Starfinder Society establishes a lodge in the surrounding Sloughscar Hills. The leader of the Starfinder Society, First Seeker Sarmak, needs brave Starfinders to help establish and defend this fledgling lodge, explore the Wreck of the Returned, and prevent the First Ones from invading the Pact Worlds. Levels 1-2, repeatable.
GM: Golden Eagle Lodge

6 PM to 10 PM – VAMPIRE THE MASQUERADE LARP
Come and get your vamp on for some live-action role-play as a denizen of the night!
GM: Mike Evans
 
8 PM to 12 AM – DUNGEONS & DRAGONS (BECMI)
“Shadows Over Threshold” – A reimagining of the classic Dungeons and Dragons “Red Box” introduction adventure by Frank Menzer. This adventure recreates the events that introduced the beginning generation into the TTRPG gaming hobby only designed to be enjoyed by a group rather than an individual. Adventure is designed to be played and enjoyed by those utterly new to TTRPG by acting both as a guide to RPGs and the system while constructing a narrative and being immersive in the early BECMI ruleset. Designed for 5-8 players level 1. Dozens of pre-generated characters and classes will be available to choose.
GM: Matthew Tullius
 
8 PM to 12 AM – TORTURED EARTH
“A Family Haunting” – The Smith family is plagued with the horrors of their past. Nightly visits of their deceased relatives torture their lonely existence. In desperation, the family sends a call for help to Bryson City. Your group is hired from the Bryson City settlement to aid the neighboring communities. Can your group unravel the reason for the nightly visits? What events lead to their current state?” 8 slots.
GM: Evelyn Steeves
 
8:30 PM to 11:30 PM – PATHFINDER 2E
“Lions of Katapesh” – Goblin patriarch, merchant, and Pathfinder Society ally Yigrig Moneymaker needs help! The cunning goblin merchant has big plans to build a bridge that will connect two promising trade partners, but something is stirring up the local wildlife and convincing the lions and other predators of the Katapeshi plains that goblins are more tasty than can possibly be true. The PCs must find out who’s responsible for the trials Yigrig’s family faces before the lions of Katapesh devour the entire goblin clan and end the chance for trade between two desert cities. Levels 1-4, repeatable.
GM: Golden Eagle Lodge
 
8:30 PM to 11:30 PM – STARFINDER 2E
“Great Absalom Relay” – The Starfinder Society is one of a dozen prominent organizations invited to participate in the Great Absalom Relay, a live-streamed relay race across Absalom Station and the most anticipated charity event of the year! Charm the audience and upstage your competition as you overcome obstacles and compete in challenges in this showcase of Absalom Station’s hotspots. Win or lose, the spotlight’s on you! Levels 1-2, repeatable.
GM: Golden Eagle Lodge
 

SATURDAY

10 AM until… – DUNGEONS & DRAGONS 2024
“Joker’s Gambit”
(Note: Lifetime may be significantly shortened upon entry.)
Step out of the mundane and into the Crimson Deck, the multiverse’s only 5-star extraplanar casino where the stakes aren’t just gold—they’re your very soul. The lights are blinding, the drinks are toxic, and the Dealer is waiting for any bold souls to “All In.”
 
 THE HIGH-ROLLER BUY-IN
The Grand Dealer doesn’t play with amateurs. To enter the Dealer’s Box, you must meet the Table Standards. Check your bags—security is strict.
Experience Level: Exactly 16 Champions of Level 1 to 2.
The Arsenal: Each guest is permitted to bring,
One (1) Rare Curio: A bit of spice for the combat.
Two (2) Uncommon Baubles: For the little tricks that keep you breathing.
 NOTICE: Any gear exceeding these limits will be confiscated at the door. Any gear below these limits is simply a death wish. The House does not provide refunds for poor preparation.
15 slots. Bring your own 1st-2nd level character.
GM: Ian Tate
 
10:30 AM to 1:30 PM – PATHFINDER 2E
“Seven Secrets of Dacilane Academy” – Dacilane Academy, located near the Grand Lodge, is a storied institution that sees to the education of many children of Pathfinders. However, the academy’s benefactor, J Dacilane, has recently heard rumors from his students of seven strange phenomena manifesting on campus. Despite his doubts that these are simply the imaginings of students raised on Pathfinder tales, J has called in a favor with the Pathfinder Society to investigate—both to put his students’ minds at ease and for the good learning opportunity a Society report about the school would provide. But are there more to these urban legends than meets the eye? Levels 1-4.
GM: Golden Eagle Lodge
 
10:30 AM to 1:30 PM – STARFINDER 2E
“Magic in the Mist” – A mysterious spire shrouded in purple mist has been seen in the jungles of Ukulam, a continent spanning nature preserve on the planet Castrovel. These sightings are periodic but persistent, yet scientists, explorers, and tourists have all been unable to reach the site or pinpoint its exact location. Intrigued by reports of the vanishing spire, Venture-Captain Arvin has secured permission to dispatch a team of Starfinders to Ukulam to locate and explore the mysterious structure. Levels 1-2, repeatable.
GM: Golden Eagle Lodge
 
11 AM to 3 PM – MIGHTY MORPHIN’ POWER RANGERS RPG
“Tenga Temple” – When a NASADA exploration craft goes off course, the insidious Lord Zedd discovers an ancient temple on one of Jupiter’s many moons. Under the direction of Space Silver, you must beat Lord Zedd to an ancient temple on Jupiter’s moon. He cannot claim what lies within!
GM: Kevin Jones
 
12 PM to 10 PM – RED DRAGON INN
You are the adventurers after the adventure, hanging out in the tavern, drinking, gambling, and roughhousing 
and trying to knock each other out and take each 
others’ gold.
GM: Brandon Necaise
 
12 PM to 4 PM: CALL OF CTHULHU 7E
“Mirror Mirror” – Weary travelers find themselves pitted against a blizzard and the mythos! Pregens provided, 4-6 slots.
GM: Mark Keller
 
1 PM to 3 PM – DAGGERHEART
Learn to create Daggerheart characters.
GM: SilverCross
 
2 PM to 5 PM – PATHFINDER 2E
“Dacilane Academy’s Delightful Disaster” – The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip! Levels 1-4.
GM: Golden Eagle Lodge
 
2 PM to 5 PM: STARFINDER 2E
“Invasion’s Edge” – A few weeks ago, a massive alien starship emerged from deep space and crashed into the planet Akiton. Within hours, the starship’s automated defenses activated, unleashing dangerous monsters and magical effects into the region. This starship was soon dubbed the Wreck of the Returned.


Believing the Wreck of the Returned has a connection to the mysterious First Ones, an advanced civilization from antiquity, and is but the first step in a devastating invasion of the Pact Worlds, the Starfinder Society establishes a lodge in the surrounding Sloughscar Hills. The leader of the Starfinder Society, First Seeker Sarmak, needs brave Starfinders to help establish and defend this fledgling lodge, explore the Wreck of the Returned, and prevent the First Ones from invading the Pact Worlds. Levels 1-2, repeatable.
GM: Golden Eagle Lodge

3 PM to 7 PM – VAMPIRE THE MASQUERADE
“The Bat Race” – The story will be about the Fledgling blood initiation into the Sabat and the gruesome games to decide their fate in this deadly Kindred City.
GM: Gavin Cuevas
 
3 PM to 7 PM – TORTURED EARTH
 “Aquatic Refugees” – An approaching hurricane has forced the residents of your community in New Bedford, MA into an emergency shelter. As the storm progresses, odd creatures are seen emerging from the storm itself. Can the inner turmoil of the refugees be overcome enough to work together? Can your group secure the facility before the creatures invade? 8 slots.
GM: Evelyn Steeves
 
3 PM to 8 PM – DAGGERHEART
“The Fight for BlackFist Keep” – BlackFist Keep stands on the brink, and only the Death Corps can save it from falling into darkness. We are the ones sent first, through the jungle, fire, and iron, to break the enemy’s grip and open the gates for victory. This mission is not about survival; it is about reclaiming BlackFist keep and ending the threat at its source. Enlist now, and be the reason the keep still stands when the dust settles.  Pregenerated characters provided or bring your own 1st-level character! 6 slots.
GM: SilverCross
 
6 PM to 10 PM – VAMPIRE THE MASQUERADE LARP
Come and get your vamp on for some live-action role-play as a denizen of the night!
GM: Mike Evans
 
6 PM to 10 PM:

FangKnight RPG: Character Creation Seminar

Forge your Vampire from the shadows in this exclusive character creation seminar for FangKnight RPG, the latest game from Mark Rein•Hagen, the legendary creator of Vampire: The Masquerade and The World of Darkness.

While FangKnight characters can be built in just five minutes, this session goes far deeper. Delve into your dark origins, shape your Malice’s emergence from its Chrysalis cocoon, and endure the trials of survival that define your monstrous existence.

Join us for a hands-on experience that brings your character to life—not just on paper, but in legend!
GM: Gaming Guest of Honor, Mark Rein•Hagen

6 PM to 10 PM: CALL OF CTHULHU 7E (TBD)
“Mirror Mirror” – Weary travelers find themselves pitted against a blizzard and the mythos! Pregens provided, 4-6 slots.
GM: Mark Keller
 
7 PM to 10 PM – PATHFINDER 2E
“Dacilane Academy’s First Great Prank War” – Exam time has always been stressful for the students of the Dacilane Academy, so J Dacilane has come up with a plan: have a group of Pathfinders help them pull off the first ever Dacilane Academy Great Prank War! Surely nothing can go wrong! However, once a caravan of fey traveling nearby catch a whiff of the chaos, they’re more than willing to come and join the prank war—with or without an invitation! It’s up to the Pathfinders to calm down the friendly fey, defeat the evil fey that infiltrated the caravan, and ensure that the students have the best prank war ever! Should be easy as pie! (Quick, duck that pie!). Levels 3-6.
GM: Golden Eagle Lodge
 
7 PM to 10 PM – STARFINDER 2E
“Rites of Rekindling” – Deep in the Vast, the dying star Sota has miraculously rekindled, bathing the frozen planet Lajok in glorious light and blessing thousands of the planet’s inhabitants with a solar spark. As scientists and skeptics ponder this inexplicable twist of fate, vlakas the galaxy over undertake the sojourn home to witness this miracle for themselves and celebrate Sota’s revival. Thanks to a coincidental meeting, the Starfinder Society has been invited to participate in one such celebration: the Rekindling Festival in Sour Spring. When strange occurrences and a missing relic cast a shadow over the celebrations, it’s up to the Starfinders to investigate. Is someone to blame for Sour Spring’s misfortunes, or is Rekindling cursed? Levels 1-2, repeatable.
GM: Golden Eagle Lodge
 
7 PM to 11 PM – DUNGEONS & DRAGONS (BECMI)
“Keep on the Borderlands” – The classic module written by Gary Gygax himself. Keep on the Borderlands is the #1 biggest-selling module of all time (over 1.5 million copies sold in the original run) in any game for a reason! It is the original module designed not only to be a challenge, but also to teach tactics for gaming to lower-level players, increasing their chances of surviving the challenges of old school play. Designed for 5 to 9 level 1 players and done as a funnel (a system in which each player has 3 characters that are slowly dwindled to one survivor). Dozens of pre-generated characters and classes will be available to choose. 
GM: Matthew Tullius
 
8 PM to 12 AM – TORTURED EARTH
“Palmer Station” – It is crew shift at the Palmer Station Outpost in Antarctica. As your helicopter approaches, it crosses an odd atmospheric disturbance. The pilot manages to bring the craft under control before setting it down on the helipad. The station is surprisingly quiet despite the impending relief. Upon entry, it becomes obvious the heating units are operating at full capacity and the station appears abandoned. Can the whereabouts of the former crew be discovered? What is causing the odd disappearances of anything made of organic material? What happened to drive the former crew away? 8 slots.
GM: Evelyn Steeves
 

SUNDAY

10 AM until… – DUNGEONS & DRAGONS 2024
“General Waddles Zoo Break”.
 THE GREAT ZOO BREAKOUT  
A High-Stakes Rescue Mission for 8 level 5-6 Brave Souls!
 
REQUEST FOR TEMPORARY ZOO KEEPERS!
The Grungle City Zoo has always been a place of wonder—until today. Private “The General” Waddles, a penguin recently imported from the Frozen North, wasn’t just a flightless bird; he was a mastermind. Somehow, he has acquired the Crown of Animal Sovereignty and staged a full-scale coup!
 
The gates are smashed, the zookeepers are locked in the snack shack, and a literal army of beasts is currently fortifying the Main Plaza.
 
The Mission:
The City Council has a strict “No-Harm” Policy. These animals are expensive, beloved, and technically “under magical duress.” Your team of 8 elite specialists has been hired to:
 
Infiltrate the zoo grounds.
 
Subdue the stampeding Aurochs, cloaked Displacer Beasts, and multi-eyed Flail Snails without a single casualty.
 
Dethrone the General. Get that crown off the penguin’s head by any means necessary (except roasting him).
 
The Challenges:
Tactical Pincer Movements: Watch out! The wolves and panthers are actually using flanking maneuvers—someone is teaching them strategy.
 
The Slime & The Spine: Navigate through webs, giant ticks, and the psychic reflections of the Flail Snails.
 
Non-Lethal Chaos: You’ll need every bit of your Level 5 utility. Bring your ropes, your Hold Person spells, and your animal crackers.
 
8 slots. Bring your own 5th-6th level characters.
GM: Ian Tate
 
10:30 AM to 1:30 PM – PATHFINDER 2E
“Brastlewark at War, Part 1: The Gnome Defection” – With war breaking out, the gnomes of Brastlewark in Cheliax can no longer cling to their carefree ways. Self-proclaimed King Drum Thornfiddle is eager to ingratiate himself to Queen Abrogail, and so conscripts the city’s magical and creative resources towards the war effort. A few gnomes have broken free, and they have brought evidence of the various works being created in Brastlewark. They’re no fighters, though. It’ll be up to the Pathfinders to get them safely across the border to Andoran and freedom. Levels 1-4.
GM: Golden Eagle Lodge
 
10:30 AM to 1:30 PM – STARFINDER 2E
“The Beasts of Bo, Part 1” – Dangerous raiders called the Beasts of Bo have proven to be a thorn in the side of the Starfinder Society. Armed to the teeth with tech salvaged from the Wreck of the Returned and audacious in their convoy attacks, the Beasts of Bo are a formidable foe, yet the group may still have its uses, for the leader of the Beasts of Bo is Bo-Shek, an ex-member of the now-defunct Rust Wraiths mercenary company and one of the only people to explore the Wreck of the Returned before its automated defenses activated. Armed with intel on Bo-Shek, First Seeker Sarmak dispatches a team of Starfinders to confront the Beasts of Bo at their base in the Sloughscar Hills, and convince them it’s better to count the Starfinders among your allies than your enemies. Do you have the courage to stand against the Beasts of Bo? Levels 3-4.
GM: Golden Eagle Lodge
 
11 AM to 3 PM – FINAL FANTASY XIV RPG
“A  Crystal Caper” – Players take on the roles of adventurers hired to retrieve stolen goods, uncovering a larger conspiracy in Eorzea. It is designed for beginners and uses a simplified D&D 5th Edition ruleset.
GM: Kevin Jones
 
12 PM to 4 PM: CALL OF CTHULHU 7E
“Mirror Mirror” – Weary travelers find themselves pitted against a blizzard and the mythos! Pregens provided, 4-6 slots.
GM: Mark Keller
 
12 PM to 5 PM – RED DRAGON INN
You are the adventurers after the adventure, hanging out in the tavern, drinking, gambling, and roughhousing 
and trying to knock each other out and take each 
others’ gold.
GM: Brandon Necaise
 
3 PM to 7 PM – VAMPIRE THE MASQUERADE
“The Bat Race” – The story will be about the Fledgling blood initiation into the Sabat and the gruesome games to decide their fate in this deadly Kindred City.
GM: Gavin Cuevas
 
12 PM to 4 PM – TORTURED EARTH (POSSIBLE – TBD)
“Cannibals in the Mountains” – During a survivalist training trip, a group of hikers stumble across your camp. They tell tales of craven men eating the flesh of their missing members. With injury and shock evident on the survivors, you are inclined to believe them. Within hours, the world falls apart, your group is attacked, and you are driven to find safety. What are the creatures that move so swiftly and attack with such precision? Why are they following the hikers and stalking your group? 8 slots.
GM: Evelyn Steeves 
 
1 PM to 5 PM – DUNGEONS & DRAGONS (BECMI)
“The Sanctuary of Elwyn the Ardent” – A reimagined rendition of an adventure from what is widely considered the worst Dungeons and Dragons module of all time, “Castle Cauldwell and Beyond”.  The module is so bad that the writer used a fake name!  What makes the original so bad?  It was written for very young children and is overly childish.  This version is anything but the original.  Designed to be adult with some intense scenes that may not be suitable for all players with scenes of violence and torture (ya got warned!).  This module is the answer to remaking classics poorly and instead taking the worst stinker of all time and turning it into a banger!  Designed for 5 to 9 players of level 1 – 3.  Dozens of pre-generated characters and classes will be available to choose from, or use a leveled-up character that was used in the previous 2 games, “Shadows over Threshold” or “Keep on the Borderlands”. 
GM: Matthew Tullius
 
2 PM – 5 PM – PATHFINDER 2E
“Brastlewrak at War, Part 2: The Gnome Liberation” – A group of gnomes fleeing harsher restrictions in Brastlewark, one of the largest gnome settlements as well as one nominally ruled by a Thrune sympathizer, has brought terrible news–the self-proclaimed ruler of Brastlewark, King Drum Thornfiddle has been using Hellknight enforcers to crack down on the gnome citizens, as well as forcing many to use their primals magics to mix with diabolical ones in the creation of weapons of war, such as the Jaws of Hell, which saw use in the Battle of Hellknight Hill.
 
The Andoran Army has pushed far enough into Cheliax that destruction of these facilities and liberation of the gnomes is now possilbe, but they can’t do both. It’s up to you and your fellow Pathfinders to see that the gnomes are safe, and that they can know true freedom, away from the tyranny of Cheliax and House Thrune. Levels 3-4.
GM: Golden Eagle Lodge
 
2 PM to 5 PM – STARFINDER 2E
“The Beasts of Bo, Part 2” – The Starfinder Society’s negotiations with Bo-Shek and the Beasts of Bo have been interrupted by a violent joint assault launched by agents of the Functionary and forces from the Wreck of the Returned. Amid chaos and explosions, the Starfinders on site team up with the Beasts of Bo to take down this greater threat and avoid their mutual destruction. Will you survive the assault? Levels 3-4.
GM: Golden Eagle Lodge