• info@coastcon.org
  • Biloxi, MS

CoastCon Gaming

ROLE-PLAYING GAMES

We are still looking for GMs to run role-playing games, board games, cards games, and LARPs. Please contact the gamemaster for details on how you can join us! We would especially like to have some old-school games in attendance, though that is certainly not our focus! To clarify, there will be all manner of games at the convention. You can reach the Game Operations Director through this link. Remember that if you run 12 hours of games over the course of the weekend, your membership is free!

CoastCon 44 would like to thank Double Exposure and their Envoy program for their support with the play-to-win board games!

Double Exposure Envoy Program

We would also like to say a thank you to Gulf Coast Gaming Events for generously offering the use of their amazing mobile board game library!

WHY NOT TRY SOMETHING NEW?

Charisma Kills Studios will be at Coastcon 44 gaming on Saturday running play test of a new table top horror RPG called Wyrd. Come join us! There will be plenty of pre-generated characters to choose from!

Wyrd is a role playing game that smashes the horror, fantasy, science fiction, and grindhouse genres together with folklore and urban legend. It takes place in a modern day setting where the supernatural, unstoppable chainsaw killers, and monsters are considered fiction. Unfortunately for some, they are very real. Once touched by the Wyrd, there is no escape! They are forever drawn to it, or rather, it is drawn to them. As their exposure to the Wyrd grows, so do their chances of being transformed by the supernatural forces around them…eventually becoming supernatural aberrations themselves. You and your fellow gamers take on the role of those unlucky souls as they try to survive. Some become predators, hunting down supernatural threats before they can get them. Others become the prey, constantly on the run. What will you be? 

If you have any questions, or would like to reserve a spot at one of the games, please feel free to email Jessie at jwcraig@charismakills.com. You can also visit us at charismakills.com for more on Wyrd and other projects. We will be running 3 games throughout Saturday. 

Please keep in mind that Wyrd is a horror game that features descriptions and themes common to B-grade physical horror movies such as violence, blood, gore, etc. It should be considered to have a PG-13 to R rating.

ALL WEEKEND

HEROCLIX DEMOS
HeroClix is a tactical combat game where you put heroes and villains from your favorite comics, movies, and TV shows in head-to-head combat!

GM: Lionel Clark

WARHAMMER 40000
The game is set in the grim darkness of the far future, where mighty armies clash on countless war-torn worlds and Humanity stands alone, beset on all sides by the threats of the heretic, the mutant, and the alien. There is no mercy. There is no respite. Prepare yourself for battle.

GM: Jerry Biggs

FRIDAY

12 PM to 6 PM
Dungeons & Dragons (5E): A Tier 2 homebrew adventure.

GM: Barry Favors

12 PM to 3 PM
SLA Industries (2E): Players are freshly graduated Operatives of MENY and will be assigned housing and expected to fulfill their first Blue Maintenance BPN quota.  Operatives will be assigned to a squad as designated by the Company and expected to perform within company guidelines. Extermination warrants and equipment requisitions must be filed properly and promptly. Pregenerated characters will be available and there are 5 slots.

GM: James Cline

1 PM to 5 PM
Last Night on Earth: When night begins to fall on the sleepy town of Woodinvale, a living nightmare erupts as the once peaceful community is overrun with the restless dead…scratching and clawing their way to the surface with an insatiable hunger for human flesh. Now only a handful of unlikely Heroes are left, banding together to fight for their very lives on a night that never ends!

Last Night on Earth® is a fast-paced game of brain-eating Zombies, small town Heroes, and horror movie action. Up to 6 players take on the role of either the Heroes or Zombies. To survive, Hero players must use their cunning and ingenuity to survive the night. Only by working together can the Heroes hope to fend off the hordes of Zombies and find some way to stop them or escape.

GM: Jason Stierle

1 PM to 5 PM
Dungeons & Dragons (5E): A Pirate’s Errand: A 4th-level Adventurers League scenario for 5 players. Pregenerated characters will be provided or bring your own AL character.

GM: Christopher Wright

1 PM to 5 PM
Shadowrun: The title is taken from the game’s main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A shadowrun – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) who can tap into an immersive, three-dimensional cyberspace are opposed by rival deckers and lethal, potentially brain-destroying artificial intelligences called “Intrusion Countermeasures” – “IC” for short – who are protected by street fighters and/or mercenaries, often with cyborg implants (called cyberware), magicians, and other exotic figures, on such missions as they seek access, physical or remote, to the power structures of rival groups. Magic has also returned to the world after a series of plagues; dragons who can take human form have returned as well, and are commonly found in high positions of corporate power. Pregenerated characters will be provided for up to 6 players.

GM: Alex Shannon

2 PM to 5 PM
Burning Wheel RPG: Four adventurers creep into a crypt, finding priceless treasure — the fabled sword…  Now what?  This scenario demonstrates the basic resolution mechanics and the social combat (and maybe regular combat) system for The Burning Wheel role-playing game.  Everyone wants The Sword, but who will carry it out of these tombs!? Pregenerated characters are a must and will be provided. 

This is a PVP scenario for three to four players, so a sporting attitude is also a must but I ask that you bring that yourself.

GM: Qunicy McNabb

5 PM to 9 PM
Twilight 2000: Players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again. Pregenerated characters will be provided.

GM: Mark Keller

5 PM to 10 PM
ALIEN RPG: Ore:

Space is cold, dark, unforgiving. Radiation, asteroids, black holes — none are your friends. Even fellow humans, rival corporations, or governments are aiming to take you out. 

Welcome to deep space mining. 

Whether you are part of a big crew or a mom & pop, it all comes down to location and numbers. Until recently both were good. Now, with the vein running dry and the geo-hounds are out hunting for new sites, things need to be settled before the supply ships arrive in a few days, or the company could take everything over.

To complicate matters, the new Marshal is sniffing around where he needs to stay out of. 
Some deaths will happen when the surface can boil your blood in seconds…

That Marshal really needs to stay out of those numbers. 

A scenario for 6 players who enjoy both horror and sci-fi.

GM: Krys Adkins

6 PM to 8 PM
Dominion: You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. All you have to do is bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents would be delighted. In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can “buy” as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

GM: Christopher Wright

6 PM to 10 PM
Burning Wheel: The village of Hochen has problems:  A famine in the dead of Winter, rumors of heresy — and now a demon terrorizing the landscape!  Naturally, a group of adventurers must be dispatched to slay the beast!

Trouble in Hochen is a brief, introductory scenario for the Burning Wheel role-playing system with an old-school, group-of-adventurers-on-a-mission vibe — as well as lead-ins to further scenarios.  There are cagey villagers, overpowered boss monsters, a foreboding atmosphere, and icy-footing-penalty-induced pratfalls for grim, gritty comedy. Pregenerated characters will be provided.

GM: Quincy McNabb

6 PM to 11 PM
Advanced Dungeons & Dragons (1E): Against the Slavers: You along with other Sell Swords, mercenaries, heroes, adventurers, and hirelings have taken up the task of hunting down and destroying an elusive group of pirate slavers that have been raiding and plundering the entire coast. It is rumored that they are connected to a quarry nearby so you head there to find out more. A series of adventures for characters of 2nd or 3rd level (Classes that can cast spells will be 2nd level, All other classes will be 3rd). Characters may gain levels during play.  Pregenerated characters will be provided or players can bring their own (No CE or NE Alignments and 90 gold pieces of gear and no magic items to start. Books for characters allowed AD&D 1st ed. Player’s Handbook,  Unearthed Arcana, and Oriental Adventures. Please, arrive early if bringing own characters if possible. Game has space for 9 players.

GM: Mitchell Holdbrooks

6:30 PM to 10:30 PM
Dungeons & Dragons (5E): The Siege: The great city of High Stone is under siege. The city’s only hope rests on the shoulders of brave heroes that have been called to stop the demon horde. An adventure for 4-6 players. Pregenerated characters are provided.

GM: Zachary Gilmore

8 PM to 12 AM
Cepheus (Traveller): Salvage Rights: While kicking about the spacelanes, you come across a huge derelict vessel. It has minimal power and there are no signs of life aboard. Before you can make a salvage claim, you’ll need to go aboard and check it for survivors, as well as to see what she carries. A scenario for 6 players and pregenerated characters will be provided.

GM: John Grigsby

SATURDAY

10 AM to 1 PM
Dresden Files (powered by FATE): Magic in Miami: Dark things are afoot in Miami. A burned CIA agent is thrown into a magical mystery involving demons, monsters, and murder. Pre-generated characters are provided, as well as a quick introduction to the fate system.

GM: Mike Toole

10 PM to 2 PM
Dungeons & Dragons (5E): The Siege: The great city of High Stone is under siege. The city’s only hope rests on the shoulders of brave heroes that have been called to stop the demon horde. An adventure for 4-6 players. Pregenerated characters are provided.

GM: Zachary Gilmore

10:30 AM to 12:30 AM
Bolt Action Tournament: From Blitzkrieg to North Africa, from the Russian Front to the D-Day Landings, Bolt Action puts YOU in command of the most brutal and famous battles of the Second World War. 

GM: Adam Chance

11 AM to 3 PM
Dungeon Crawl Classics: The Inn at Five Points: The Inn at Five Points is a local landmark, known for decent food, good drink, a good night’s rest—and a special reputation for neutrality. Warring parties use the Inn to negotiate and make peace. And now the amenable neutrality of the Inn has attracted the attention of the Crawling Lord, the most and extreme defender of Law.

Can a rag-tag group of adventurers prevent the ascension of the vile Crawling Lord? Will they ever see the light of day again? And what exactly makes Arlo and Quendy’s rosemary bread so addictive? All this and more shall be answered at The Inn at Five Points.

A level 2 Dungeon Crawl Classics adventure for 6 players, Pregenerated characters will be provided.

GM: Jason Stierle

11 AM to 3 PM
Dungeons & Dragons (5E): The Great Hustle: A 4th-level Adventurers League scenario for 5 players. Pregenerated characters will be provided or bring your own AL character.

GM: Christopher Wright

11 AM to 3 PM
Mothership RPG: The Haunting of Ypsilon 14: Strange events and disappearances plague the remote mining outpost of Ypsilon 14. Can the characters get to the bottom of this while retaining their lives and their sanity? A Mothership RPG scenario for 6 players. Pregenerated characters will be provided.

GM: Jason Stierle

11 AM to 3 PM
Call of Cthulhu (1920s): The Lightless Beacon: Due to an unfortunate malfunction at the lighthouse on Beacon Island, your trip to Rockport, MA is cut short when your ship founders on nearby rocks. You and the other passengers are forced to take refuge on Beacon Island until the storm passes and a rescue can be made. Unfortunately, the storm may have been the least of your worries. A scenario for 5 players and pregenerated characters will be available.

GM: Linda Willhoite

11 AM to 3:30 PM
Wyrd: The Reunion: A group of estranged high school friends are brought back together for a private reunion after being apart for over 3 years. The location, an abandoned cabin in Harpe Island State Park that they once used as a hang-out when they were young. Unknown to them, something else has returned to the wooded area around the cabin. Will it be a happy reunion? Or, will it end in blood and pain? Grab a character and join us for The Reunion! 3 to 5 players, pregens are provided.

GM: Jessie Craig

12 PM to 3 PM
SLA Industries (2E): Players are freshly graduated Operatives of MENY and will be assigned housing and expected to fulfill their first Blue Maintenance BPN quota.  Operatives will be assigned to a squad as designated by the Company and expected to perform within company guidelines. Extermination warrants and equipment requisitions must be filed properly and promptly. Pregenerated characters will be available and there are 5 slots.

GM: James Cline

12 PM to 6 PM
Dungeons & Dragons (5E): A Tier 2 homebrew adventure.

GM: Barry Favors

2 PM to 4 PM
Bolt Action Tournament: From Blitzkrieg to North Africa, from the Russian Front to the D-Day Landings, Bolt Action puts YOU in command of the most brutal and famous battles of the Second World War. 

GM: Adam Chance

2 PM to 5 PM
Burning Wheel RPG: Four adventurers creep into a crypt, finding priceless treasure — the fabled sword…  Now what?  This scenario demonstrates the basic resolution mechanics and the social combat (and maybe regular combat) system for The Burning Wheel role-playing game.  Everyone wants The Sword, but who will carry it out of these tombs!? Pregenerated characters are a must and will be provided. 

This is a PVP scenario for three to four players, so a sporting attitude is also a must but I ask that you bring that yourself.

GM: Qunicy McNabb

2 PM to 5 PM
Dresden Files (powered by FATE): Magic in Miami: Dark things are afoot in Miami. A burned CIA agent is thrown into a magical mystery involving demons, monsters, and murder. Pre-generated characters are provided, as well as a quick introduction to the fate system.

GM: Mike Toole

2 PM to 6 PM
Twilight 2000: Players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again. Pregenerated characters will be provided.

GM: Mark Keller

3 PM to 6:30 PM
Wyrd: Return to Newthsom Island: Newthsom is a tiny island in the James’ Islands archipelago. Once owned by the prominent Newsthsom family of St. Kambein, it was sold off after an unexplained fire claimed the house and 4 unidentified victims. Shortly after, the new owners shutdown construction on what was to be the James’ Island Fishing Resort after several mysterious deaths of workers. Now, a year later, a group of boaters have rediscovered Newthsom Island, and the reason behind its gruesome history. Can they survive, or will the shores of Newthsom be stained once more with the blood of new victims? Grab a character and Join us for Return to Newthsom! For 3-5 players, pregens are provided.

GM: Jessie Craig

4 PM to 6 PM
Dominion: You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. All you have to do is bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents would be delighted. In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can “buy” as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

GM: Christopher Wright

4:30 PM to 6:30 PM
Bolt Action Tournament: From Blitzkrieg to North Africa, from the Russian Front to the D-Day Landings, Bolt Action puts YOU in command of the most brutal and famous battles of the Second World War. 

GM: Adam Chance

5 PM to 9 PM
Call of Cthulhu (Modern): THE DERELICT: While out enjoying a pleasure cruise in the icy waters of the North Atlantic, you and your friends come across a missing reefer ship, the Groenland Tropisch, stranded on an iceberg. The thought of a substantial salvage reward drives the partygoers to attempt to rescue the ship…but something terrible has happened to the original crew. A scenario for 6 players and pregenerated characters will be available.

GM: Linda Willhoite

6 PM to 10 PM
Burning Wheel: The village of Hochen has problems:  A famine in the dead of Winter, rumors of heresy — and now a demon terrorizing the landscape!  Naturally, a group of adventurers must be dispatched to slay the beast!

Trouble in Hochen is a brief, introductory scenario for the Burning Wheel role-playing system with an old-school, group-of-adventurers-on-a-mission vibe — as well as lead-ins to further scenarios.  There are cagey villagers, overpowered boss monsters, a foreboding atmosphere, and icy-footing-penalty-induced pratfalls for grim, gritty comedy. Pregenerated characters will be provided.

GM: Quincy McNabb

7 PM to 10:30 PM
Wyrd: The Witch of Hallow Wood: The legend of the Hallow Wood Witch is as old as Hallow Wood itself. Reports of encounters have been given since the 1500’s. She’s been blamed for everything from poor harvest to eating the flesh of those she encounters in the woods. Two days ago, a pair of teenage lovers went missing while on tour of the remnants of the old Taggart Farm. The authorities believe they got themselves lost in the woods; however, a seasoned group of investigators with supernatural powers and abilities of their own believe the witch has them. Can they find the young couple and bring them back safely? Or has the witch really returned with horrific plans for the lovers? Grab a character and join us for The Witch of Hallow Wood! For 3 to 5 players, pregens are provided.

GM: Jesse Craig

9 PM to 12:30 AM
Advanced Dungeons & Dragons (2E): Eye of the Dragon: Within the forgotten fortress of Anamar, there is said to be a gem the size of a human hand called the Eye of the Dragon. You feel that it is about time that someone recovered the gem, and who better to do it than yourselves? If only it were that simple… A scenario for 6 players of levels 8-10. Pregenerated characters will be provided.

SUNDAY

10 PM to 2 PM
Dungeons & Dragons (5E): The Siege: The great city of High Stone is under siege. The city’s only hope rests on the shoulders of brave heroes that have been called to stop the demon horde. An adventure for 4-6 players. Pregenerated characters are provided.

GM: Zachary Gilmore

11 PM to 3 PM
Call of Cthulhu (Gaslight): The Strange Case of the Shadow Traveler: As a member of the respected London Spiritualist Society, you have been hired by the management to investigate an incident that occurred three weeks prior which left one of the junior members dead and another institutionalized. You must ensure that the reputation of the society is maintained and deal with any lingering trouble that has been brought forth by this event. A scenario for 5 players and pregenerated characters will be provided.

GM: Linda Willhoite

12 PM to 3 PM
SLA Industries (2E): Players are freshly graduated Operatives of MENY and will be assigned housing and expected to fulfill their first Blue Maintenance BPN quota.  Operatives will be assigned to a squad as designated by the Company and expected to perform within company guidelines. Extermination warrants and equipment requisitions must be filed properly and promptly. Pregenerated characters will be available and there are 5 slots.

GM: James Cline

12 PM to 4 PM
Twilight 2000: Players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again. Pregenerated characters will be provided.

GM: Mark Keller

2 PM to 5 PM
Burning Wheel RPG: Four adventurers creep into a crypt, finding priceless treasure — the fabled sword…  Now what?  This scenario demonstrates the basic resolution mechanics and the social combat (and maybe regular combat) system for The Burning Wheel role-playing game.  Everyone wants The Sword, but who will carry it out of these tombs!? Pregenerated characters are a must and will be provided. 

This is a PVP scenario for three to four players, so a sporting attitude is also a must but I ask that you bring that yourself.

GM: Qunicy McNabb