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Confirmed Games

Tournaments

Magic the Gathering Tournaments sponsored by Kite and Anchor

In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest.  Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you.  Kite and Anchor will once again be hosting Magic Tournaments throughout the weekend as well as demos on how to play the game.

Friday night at 7 PM will be a Commander/EDH tournament, Saturday at 6 PM will be sealed deck, and on Sunday at 10 AM, the Modern tournament. There will also be booster drafts and standard events in 8-man groups, as requested. Staff will be available to teach the game to all interested parties throughout the weekend, and limited free decks will be available.

Yu-Gi-Oh Tournaments sponsored by Magic Comics and Hobbies

Magic Comics and Hobbies will be hosting a Yu-Gi-Oh tournament each day, Friday, Saturday, and Sunday, with prize support to be offered! Shape up your decks and come seek the heart of the cards! Times to be announced soon!

Role-Playing Games

Pathfinder - Through Dungeons Deep

CoastCon's Game Operations Director John Grigsby leads a group of intrepid adventurers into a dark and not-so-deserted dwarfhold on a mission for the Pathfinder's Society. Pre-generated characters are available, or you can bring a 5th level character of your own design. You may draw from any official Pathfinder resource in building your character. New players are welcome, though some familiarity with Pathfinder or Dungeons & Dragons 3.5 is preferred. Friday, 8 PM to 12 AM, 6 slots

Dungeons & Dragons - Basic/Expert

Stephen Klauk takes a bold group of adventurers on an expedition to the Keep on the Borderlands, a classic D&D adventure from days of yore! Pre-generated characters are available or bring your own 1st level hero. Newbies are welcomed and the rules can be taught. Saturday, 2 PM to 5 PM, 6 slots.

Learn to Play... Savage Worlds

Run by CoastCon's own Game Operations Director (John Grigsby), this is an introduction to the Savage Worlds game system. Participants will learn the basics of the Savage Worlds game system mechanics and will then play through a brief fantasy scenario, implementing what they have learned. Each participant will receive a complimentary copy of the Savage Worlds Test Drive, which contains all of the rules necessary for play. Time to be announced

Savage Worlds Zombie-thon

Under-equipped, outnumbered, and low on supplies; the odds are stacked against you. Can eight people survive against a zombie hoard? Probably not! In fact, the likelihood of character mortality is so high that we have 25 slots in this game! As one character dies, the next person on the list will step in with a fresh character that the group happens across in their travels. Be warned; no one is immune and you will die; it's only a matter of how long you can stay alive! We play until 2 AM or until all characters are eliminated, whichever comes first! Time to be announced

Advanced Dungeons & Dragons, 1st Edition

Mike Dixon hosts two sessions of Dungeons & Dragons 1st edition for your gaming enjoyment. The first will be on Friday, 1:30 PM to 4:30 PM. The second will take place on Saturday, 11 AM to 3 PM. Each game has 7 slots available.

Lair Assault: Attack of the Tyrantclaw

Greg Spanier will be running the official Dungeons & Dragons Lair Event, Attack of the Tyrantclaw. Pre-generated characters will be available, but you may also create your own 6th level herousing any official 4th Edition Dungeons & Dragons sources (print products in stores or anything currently available in the character builder including material such as themes and backgrounds). Players may use Fortune Cards during the challenge, if desired. Each character has three magical items; one of 5th level or lower, one of 6th level or lower, and one of 7th level or lower. Only one rare item is permitted! The character also has 1000 GP to spend on other items, only two of which may be consumables. Consumables must be of the character's level or lower. Going into this challenge, players should understand that the encounter is intentionally challenging, and characters and parties optimized for success are most likely to succeed. Some players might know details about the challenge from previous sessions, which they are free to share with other players.

Two sessions of this game will be run. The first is on Friday night from 9 PM to 12 AM. The second session will be run on Saturday from 1 PM to 4 PM. Each session has a limited number of slots.

Pathfinder Society Intro - First Steps I

In Service to Lore: In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge. Pre-generated characters will be available or bring your own 1st-4th level character. Saturday, 10 AM to 2 PM, 4 slots

Pathfinder Society Intro - First Steps II

To Delve the Dungeon Deep: You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. Pre-generated characters will be available or bring your own 1st-4th level character. Saturday, 3 PM to 7 PM, 4 slots.

Pathfinder Society Intro - First Steps III

A Vision of Betrayal: Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. Pre-generated characters will be available or bring your own 1st-4th level character. Saturday, 8 PM to 12 AM, 4 slots.

Miniatures Gaming

Dungeons & Dragons Miniatures

Manuel Dennis will be running miniatures games all day on Saturday. No experience is necessary, and there is no limit on the number of participants, so stop on by and enjoy a good old-fashioned dungeon crawl!

Dungeons & Dragons Monster Mash

Greg Spanier hosts an unusual variant of Dungeons & Dragons Miniatures. No experience or materials needed, everything is provided and rules will be taught. Come ready to kick some butt! There will be two sessions: the first is Friday, 7 PM to 9 PM, 10 slots. The second session is Saturday, 10 AM to 12 PM, 10 slots.

Flames of War

William Prescott will be hosting a Flames of War game. It is open to anyone from beginners to veterans, and you need bring only your copy of the rules, a 1500-2000 point army, any sourcebooks you require, and basic supplies (including dice, measuring tapes, etc.). Sunday, 10 AM to 1 PM, 8 slots and immediately following at Sunday, 2 PM to 5 PM, 8 slots.

Live-Action Role Playing

Limbo

Limbo LARP is a purgatory-themed larp, set in the land of the dead. You, the player, passed away from your mortal self and have awakened in a freshly excavated grave with only some personal mementos from your previous life by your side.

With eternity comes immortality, though the soul is far from safe. Your sanity is all that you have left, and it is just as fragile as your former body. Dreams, nightmares, and shadows are very much alive and real here. Faint white-noise screams are loud and clear. Inexplicable forces in the dark make their presence known. The rain never ceases and the sun never rises. Welcome to Limbo.

There are those that accept this place as their eternity and those that will stop at nothing to find a way out.

Now wake up, it's time to live your afterlife.

Sessions will be going all day on Saturday, with a new session beginning every hour to hour-and-a-half. New players are welcomed; rules will be taught and boffer weapons are provided. Brought to you by Randy Beets.

SOLAR

SOLAR is back again for another round of fun. There will be sessions run all day Saturday. 10 AM to 6 PM and Sunday, 10 AM to 1 PM.

Solar is live action role playing at its finest.  Solar features a full combat system with padded weapons and a full spell system.  Solar is safety focused so a brief safety course is required before you can participate.  Come down to the LARP Room and give us a try for free.

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