Gaming 101 - There will be introductory sessions to different games, like Warhammer and
Munchkin, for anyone interested in learning to play. And, as always, there will be OPEN GAMING SPACE for those who just want to play their own games.
Board game enthusiasts are welcome to bring games; if you KNOW you are bringing (and hosting) a game and would like us to list it, please contact us at the email above and we'll add it to the list!
Card Games enthusiasts are welcome to bring games; if you KNOW you are bringing (and hosting) a game and would like us to list it, please contact us at the email above and we'll add it to the list!
Current Card Games List:
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Electronic Gaming:
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Game Masters Info:
If you're interested in running games at CC30, please email us the following information:
> Your name, your group's name and web page (if applicable), and your contact info |
> Information about any game(s) you will run (ie, title of game, minimum/maximum number of players, if you will supply pre-generated characters, average character/player level/age, brief description of game/scenario) |
> Any special rules or limitations (such as age limits, experienced players only, etc) |
> Approximate running time and space needed |
Game Masters will receive
reduced membership rates.
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LARPs:
(Interested organizations, please send an email to gameroom@coastcon.org)
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Miniature Gaming:
Miniatures games are among the top-played games at CoastCon. Everything from Warhammer 40K to Historical Battles can be found.
Quick Notes:
> Naval miniatures are also being contemplated for all those tars among ye mateys.
> Tables will be available on Friday to those interested in playing Flames of War or preparing for the FOW Tournament being held on Saturday by Adam Chance.
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Games (and more games!)
(List of games to be announced)
Friday, Saturday, and Sunday
GM - Steve Wirth
"Chassepot & Needlegun" (Franco-Prussian War)
28mm
GM - Robert Whitfield of the
Jackson Gamers
Civil War
Johnny Reb rules
4 or more players
GM - Dwayne Rock
2 or more sessions
Command Decision - Maus Hunt
6 or more players
GM - Dudley Garidel
Saturday Session(to be scheduled)
8 - 10 hours of Riiip Roooooaring Fun
D&D Miniatures Tournaments and Games
Sponsored by
Wizards of the Coast
Prizes - plenty of boosters, miniatures, and promos for participants and winners
1 Demo each day, and a few tournaments each day
GM/REF - Manny Dennis - Wizards of the Coast Delegate
DBA (De Bellis Antiquitatis) Tournament (if we have enough interested players);
or
"Get Acquainted Games" if not enough tourney players
Friday, 7pm
3 of 4 rounds of 45 minutes. (tournament - regular games are not timed)
Game master - TBA
*Should there be enough interest, this will be repeated on Saturday Nite at 7pm
DBM (De Bellis Multitudinis)
400 points 4 rounds
General Gulf South Rules with IWF Interpts
2 lists if submitted by April 1st to Thomas Demers at
Tomrolls1s@live. com
We will have space available for anyone wishing to play their first
round game at 7pm on Friday night. This game will take the place of
the third round game Saturday night. To play 1st round on Friday
night you must notify Thomas before April 1st so match ups can be
paired. Those not playing Friday night will play 3 rounds beginning
at 8am on Saturday and 1 round at 8am on Sunday.
Each round will be 3.5 hours + 3d6 random time. Those not through 8
bounds at 3 hours will go to blitz until 12 rounds have been
reached. Time will be called as a whistle stop but rolls will be
made that have generals or commands at peril.
Fields Of Glory Demo Game
Friday, 7pm in tournament area of gameroom
Probably 800 points per army
GM - Gino Agnelli - South Mississippi Armies of Conquest (SMAC)
FLAMES OF WAR
Saturday all day
Mid war 1500 point armies
Prereg is not required but will be accepted by emailing Adam Chance at
adamchance@bellsouth.net
10 participants or more
GM - Adam Chance
Hillbilly Hoedown
The Skaggs and the Clampets choose to settle their old feud and hard feelings once and for all!
Rules, Six Gun Sound (modified)
6 - 12 players
GM - Ken Hafer
Sunday Session (to be scheduled)
"A Walk In The Sun"
A US platoon in Italy must capture a farmhouse and destroy a small bridge near it...the farmhouse may be held by Germans.
WWII NUTS Rules by Two Hour Wargames
4 - 6 players
GM - Ken Hafer
Saturday Session (to be scheduled)
World War II - the Game
Axis and Allies variant
5 players (possibly more spaces if more are interested)
GM - Edward Payne
2 sessions of approx 6 hours each